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Archive for January, 2008


Community Column: Emergent Gaming

Sean Bulger’s community management driven column this week is called “Emergent Gaming”. He looks at the upcoming trends in gaming and how that relates back to the community.

This could appear in several different forms, one of which is known as emergent gameplay. Emergent gameplay has been a popular phrase lately. Effectively, it is players doing something with a game that the game wasn’t actually designed for. Races in MMOs, creating pictures with gold in Lineage 2, or using grenades to launch vehicles or players in the air in spectacular ways in FPSs, are all prime examples of this.

In fact, there are some games out there, and in the works, that are built entirely upon the principle of emergent gaming. They aim to give players tools, as opposed to game systems, with which they can create their own gameplay.

Read more after the jump.


Discovering Arcane Vortexes in Netherstorm

Where do they come from?
Why are they here?
Who sent them?
Can Engineers extract motes from them?

Arcane Vortex - Netherstorm
I found this cloud-like thing in Netherstorm when I was farming for Mote of Mana for my Primal Mooncloth cloth transmute - I thought initially it was just another mote-extraction cloud waiting to be captured, but it […]


Alterac Valley Preform Enabler: Horde?s Easy Way To Dominate AV

On occasion, I read more forums than just the Guild Relations one on the World of Warcraft forums.worldofwarcraft.com site. Sometimes I wander over to the General forums for general entertainment, and usually while I’m there, I see a lot of threads on the topic of Battlegrounds and whether Horde or Alliance have an […]

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